The Hunt

Cobalt Lockdown!

Starting off

When we tried to dock the passenger module to the ship to swap it for the fuel module to take the fuel, the passenger module wouldn’t dock. We had to check it out.
We needed to make a part. We looked up the part in the ship’s computer. Sgt Knox made it out of pieces of the fresher by the dining room. Otto and Brian worked together to place the part. Unbeknownst to us, Otto was in Brian’s way. They couldn’t get it to latch on. Knox had to make a clamp that wasn’t in the ship’s plan. Sgt Knox failed to make the modified clamp properly on his first try. He tried again but failed— but on the third try he succeeded.

About an hour later, Knox showed the working clamp to Brian and Otto outside. Otto tried to help and this time wasn’t telling Brian to put the docking part in backward. Brian and Otto put the clamp on properly that time. Otto’s vac suit was running out of air and Brian helped him back into the cutter.

Niar tried to get the cutter back in there but failed— “DON’T BEND IT!” we yelled. The second time, he failed again. Brian went underneath the ship to figure out what was wrong with the docking— he realized we forgot to jumper the fuses. Brian took care of that with a simple wire. Nothing happened properly the third time. Niar was controlling the cutter too much and the ship failed to dock due to too much motion.

The alarms in the ship went off due to the lack of “true” docking. Edward tried to shut the alarms with his computer skill— and failed twice. Brian came along to shut off the alarms with his electronics skill. It seems like it worked— the passenger module didn’t fall out. This total repair time was four hours of repair.

Niar refueled the ship with the fuel module from the Osprey in 4 hours. (Any time we use the passenger module in the future, we’re at -2 to use it until it is repaired).

We then decided our jump destination. We tried to figure out Trexalon’s connections to Szrip and Jinx. We remembered SuSAG is larger than Trexalon, with plants throughout the Imperium instead of just on the Trexalon main.

We picked Szirp! We jumped:

In Jumpspace…


We looked over the “ipad.”
First image: To Samantha, may this contain all your dreams. Love , Mom & Dad
Basic college stuff next. There are lots of pictures of Edward. Edward started blushing. Nair renewed Edward’s commitment to the Imperial navy and the mission, and then gave the ipad to Edward so he can skip through the photos.

Edward went to the most-recent pictures to find out what she was doing. Sam’s personal log showed she signed on with Fran to do intelligence work for the travel opportunities. She logged information about going up and down the Collace main— we could tell she was keeping a separate top-secret log. “Fran sent me on another mission— hopefully this one won’t turn out as bad as the last trip to Mewey.”

Edward examined the ipad for other data and found nothing encoded.

We looked over the super-secret thumb drive with a genetic lock with a requirement that the person must be alive. The only other person who can open it is Fran. Niar put the thumb drive in a baggie and then in the ship’s intelligence-only safe.

Sam left us 330,025cr , hard currency, added to our accounting system. Otto suggested that the money is trackable or less-trackable than the money we got when we left.
Big Jim worked on Sensors. Otto worked on Dex. Edward worked on Dex. Niar worked on Dex again. Brian worked on Strength.

Szirp…


We made it to Szirp. The Crystal Rose wasn’t there. There were some yachts in orbit. A SuSAG ship was landing. We took the learjet module down to the Downport at Ocean Heights. We went down on the ruse that our module needed repair (and the bathroom did, too). Then we needed to negotiate a repair and refueling.

We landed near the sound north of Ocean Heights. It’s brackish to freshwater. We got out of the cutter and it smelled really badly. Workers have masks and buildings have filtration systems. There is low gravity— great for older people with walkers. There is no Imperial presence at Szirp. Niar, Otto and Brian went down in the cutter’s learjet module.

Brian looked for the guy in a white uniform like a doctor’s smock. He has a welcoming yet fake smile. Brian asked about repairing the module. “Jake’s garage” Jake can work on the cutter. He asked about refueling. “Estina’s” will refuel the ship for a fee. Brian asked about the retirement homes. “They’re by the poles. You can get an apt, a townhouse, your own house, or a ranch— progressively higher fees. SuSAG can help us live a little longer. We have 500,000 people staying here.” He handed us brochures for retirement on Szirp. He gave us some vouchers for a ride up to The Heights. Get on the grav train and go to The Heights. He gave good service.

We wanted to make an arrangement for another data dump. We went with Imperium Express and another company, “.” They would send it to Raweh (2 jumps + X-boat transmission. 8K per message.)

Estina charged us 3000Cr per jump for refined fuel. Estina said the minerals in the water were strong and that a regular purification plant might not be able to handle it. It was straight up 10kCr. Estina said the Michael Westin will be refueled in 24 hours. She won’t talk to Niar about another Donosev-class ship because all Barons need yachts and he doesn’t have one. Otto tried again (Don’t mind our ship, it’s the driver because “the yacht is in for service.”) Brian tried again (the honest angle “We just wanna know”) She answered that the family didn’t have to refuel a Donosev. They don’t watch every ship that comes in, but they didn’t touch one.

We went to Jake’s Garage to fix the modular cutter. Jake’s was a worked-in was a mess. All five employees wore filter masks. There was a purple & blue Zebra-class yacht being fixed. Jake was in an office. We ask about our ship. They had the part for 500Cr. The fuse box was 50Cr. “Good luck!” The clamp is an A-frame thing made of metal pipes and takes two to carry. We fixed the cutter while it was grounded. The Sam Axe is whole again. Niar went up to get Big Jim and Edward.

We still had a night to use our vouchers. We went on the grav train (a ski lift without hooks). There was a big hospital, a big administrative building saying “SuSAG” on it. Down the cliff face were houses and stores. The nicer buildings were at the bottom (by the gasses from the ocean). We hit the Early Bird Special at the Old Folks’ City Cafe. We could get any almost cuisine— even Trexalon or Darrian. (Brian said “I can’t have Darrian – I’m lactose-intolerant” ha ha). The people are nice. They are actually not on a nice drug.They told us that living long was based on a few things. “It’s the doctor, your initial health, and so on— but I’ve known people who got in the 50 years they claim in the brochures. You live pretty good, too. If you weren’t in bad shape before you got here, you’ll live a while.”

We made it back to the Ocean Heights downport and left at 1:30PM. The Sam Axe was fine and we docked without a “hitch.”

We jumped for Raweh to find Tor Kumaki.

In Jumpspace… (again)


Big Jim worked on Sensors. Otto worked on Dex. Edward worked on Dex. Niar worked on Dex again. Brian worked on Strength. Otto’s dex, Edward’s dex, and Brian’s dex went up by one. Yay!
Niar made an argument for Carousing-1 (and won)
Brian made an argument for Mechanical-1 (and won)

To get fuel on Raweh, Tor must either have his own base, or have Imperial military contacts. We looked for Tor in our Scout records for Tor Kumaki. He was a Scout! He got out at 38. He had no formal education. He spent 20 years as a specialist in site surveys for archeological digs. He was not an officer. He had many disciplinary actions for assault. One assault was on a fellow scout in the line of duty. Tor spent 3 terms as a dig foreman. He went looking for a long-distance Solomani colony on a mission. His last term was noted as “Cobalt Lockdown.” We can’t see the data. He reported to Hilda for his last assignments before the Cobalt Lockdown. We’ve never seen a Cobalt Lockdown before in a Scout record.

Tor’s records show that they made it far rimward, but there were too many inhabited planets to figure out with one expedition. Their last planet was She (class A starport. It would be like going to Core/Capital to have a dig.)

We scanned the Scout records for other Cobalt Lockdowns.
Hilda has a lockdown.
A bunch of other scouts have lockdowns.
There are no lockdowns on worlds.
Most lockdowns are on people who went to Andor and Candory.
None of the player characters have Cobalt Lockdowns.
Sam does not have a lockdown.
Ryan does not have a lockdown.
Fran does not have a lockdown.
There are people above Hilda with Cobalt Lockdowns.
The councillor on Raweh has a Cobalt Lockdown and they are not associated directly with the scout base. This person’s name is Ronald Solon. Solon wasn’t in the scouts, but the Imperial Navy as a line officer. And he’s dead. He’s overweight, on the fat boy program.
The lockdowns seem to occur whenever people go to certain systems, and then eventually it gets lifted. These lockdowns occur in the middle of a service records like a redaction.

There are a lot of dead people with Cobalt Lockdowns and who are ambassadors and or governors.

We should come out of Jumpspace at Raweh at the beginning of the next adventure.

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TonyReynolds

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